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In games such as CS:GO, I believe smoke screens are rendered server-side. This allows for all players in the game to register the exact same smoke screen. (no differences in visibility) In other words, this makes smokes more reliable as you know that as long as your view model is completely shrouded in smoke, the opponent cannot possibly know you are there. (or at least, see any part of you)

However, I am unsure if this is the same for Rainbow Six: Siege. Are smokes reliable in this case? Are they rendered client or server side?

David Toh
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2 Answers2

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The smokes are indeed reliable and very good after they changed them in an update. Prior to that update the smokes were completely random and client-side so people could see through them while others couldn't. It made for some fairly frustrating moments.

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I believe they are server side rendered since I tested this.