Questions tagged [tile-based-rendering]

6 questions
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Data structures for tile-based (deferred) rendering

Tiled rendering is used in modern mobile GPU architectures to increase the coherency of memory access by subdividing image space into a regular grid of small (e.g., 32x32 pixel) tiles. Information is scarce on the types of data structures used to…
warrenm
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What is "tiled" raytracing?

I've seen mention of tiled raytracing, but haven't been able to find much on google about it. Can anyone explain what it is and how it works?
Alan Wolfe
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Benefits of Clustered Shading vs Tiled Shading?

The Unity Engine manual page Best Practice: Setting up the Lighting Pipeline has a section "Render pipelines" with an illustration of Tile Rendering and Cluster Rendering: The section then mentions: Opaque objects will most likely be shaded…
wip
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Why don't I see tile-based 3D graphics?

As we know, tiles can make it quicker to update large portions of the display at once, as compared with a bitmap. To put, say a letter, on the screen, the Commodore 64 typically does two writes (the screencode and the attribute), but the ZX Spectrum…
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How does a GLSL Sampler2D read a Vec2 UV coordinate to determine UV range

I am working with an atlas shader that steps through various sprite tiles within a single png atlas page to playback an animation with sampler2D. Looking at the shader code, I would expect to have to define a lower left and upper right point for…
Daniel E
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Flickering tile map

So I have a batch draw call I am doing with various squares. I have a 4x4 tile map with the numbers 1-16 going in right/down order. When it gets to the fragment shader their is a varying float "id" that holds the number. In a perfect world if the id…
J.Doe
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