Questions tagged [pixel-graphics]

33 questions
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What is Tessellation in computer graphics

In recent games I have noticed something called Tessellation, Turning the thing ON destroys my frame rate. I have noticed that it when turned on it looks like Anti - Aliasing. Can someone give me further information on what exactly the GPU does.
Anarach
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13
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Fast antialiased line drawing

Bresenham's line algorithm is a way of drawing straight lines using only fast integer operations (addition, subtraction, and multiplication by 2). However, it generates aliased lines. Is there a similarly fast way to draw antialiased lines?
Mark
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How does a computer upscale 1024x768 resolution to 1920x1080?

Without there being black bars I mean. 1080 isn't any multiple of 768 so is there some sort of data loss?
V0ight
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7
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Why does checkerboard pattern on a computer screen appear with a yellowish tint?

This question was originally asked on Physics, then moved to Cognitive Sciences. Consider the following image: You might want to display the image in a new page, in case it gets resized for mobile displays. On the top half, there is a pixel-sized…
IS4
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Anti-aliasing - Controlling colour density of pixel that comes within the "rectangle" surrounding my line

I am currently a beginner when it comes to anti-aliasing. I have read some notes online that how anti-aliasing works is that you first draw the line using an algorithm such as Bresenham's algorithm. Then you modify it to include anti-aliasing. Now,…
Belphegor
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5
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Get screen size and then resize image accordingly

I'm a programmer working in Java and I'm not sure if this is the right place to ask this kind of question, here it goes: In my program, I need to show an image (.jpeg .png etc.) based on the screen size, this image is used to compare to real size…
4673_j
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Do GPU performance improve when rendering at native or half resolution, compared to fixed scaling?

This might be an odd question, but I was wondering if you could improve GPU performance with games, comparatively, when using doubles/halves of the native resolution, instead of an odd ratio of that. Lets compare the situation with a metaphor first.…
4
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Difference in pixels between different monitors' sizes

If I have an image of x/y resolution and display it on a monitor, does this mean that between a 15-inch monitor and a 42-inch, the same amount of pixels (x/y) will be displayed, only that each pixel will be of different size? In relation to my…
FLUSHER
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4
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library / tool for implementing algorithms

I'm new to graphics and want to implement algorithms like dda,scan-line, clipping,etc. I'm confused which library to use. OpenGl, graphics in turbo c,or any other. Please suggest.
The_Coder
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What is this technique called and how can I reproduce it algorithmically?

I don't know the name of this technique, but the idea is to adjust the density and location of identical dots or small objects in order to produce a gray tone image or even a suggestion of three dimensionality. It's better to use these two images…
uhoh
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human visual: relation of Distance and DPI

I was told that human's visual sharpness is 60 pixels per degree. As such, pixel per inch is approximately given by: PPI = 1/ (Distance * tg((1/60*pi/180) ) Is this formula fully correct? (I saw similar, but slightly different versions). How is…
3
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vertical or horizontal line test

I have a line segment defined by two coordinate values and I need to check if the line segment is parallel to the x-axis or y-axis. I believe that it is not that difficult to find. When it comes to test for parallelism against x-axis, we just need…
sajis997
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How does the Painter's Algorithm handle transparency?

I was wondering if anyone could explain how the Painter's algorithm would handle transparent objects? Can the Painter's algorithm handle transparency?
AC007
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Calculate set of rectangles covering pixel diffs?

I'd like to develop a system for web animation similar to animated gifs, like this one. I capture a series of screenshots at fixed time intervals, and then I'd like to animate them. I can trivially calculate the pixels which have changed from one…
Colin
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Thick Line segment

How is this 'wy' equation for thick line segment derived?
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