Questions tagged [pbrt-v3]
4 questions
3
votes
1 answer
Plotting pbrt-v3 Gaussian filter
I want to plot the Gaussian filter of pbrt-v4 with a radius $(100,100)$ and a standard deviation ($\sigma$) of $0.5$.
I would expect something like this:
When I plot the pbrt-v4 Gaussian filter with radius $(100,100)$ and $\sigma=0.5$ I get:
Is…
Vertexwahn
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- 3
1
vote
0 answers
Why is there a T factor in the definition of Shah given in Matt Pharr's Physically Based Rendering?
The specific chapter about this is here - Sampling Theory
Unlike what I read anywhere else, it defines Shah as: $$Ш_T(x)=T\sum\nolimits_i{\delta{(x-Ti)}}$$
And the T is still present in the reconstructed function:…
Eugene
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- 2
0
votes
0 answers
An equation about PDFs and differentials in the book of pbrt-v3
Why does the equation at the bottom of the following page hold?
http://www.pbr-book.org/3ed-2018/Monte_Carlo_Integration/Transforming_between_Distributions.html
$p(\theta,\phi)d\theta d\phi=p(\omega)d\omega$
Is this a conclusion of probability and…
chaosink
- 561
- 1
- 3
- 13
0
votes
0 answers
Why RGB value bigger than 1 when convert from spectrum in PBRT-V3
In PBRT-V3, the light has following spectrum in scene file(Note that the scene file is not come from PBRT itself):
"spectrum" [400.0 0.0 500.0 8.0 600.0 15.6 700.0 18.4]
then it's converted to following RGB in C++:
"rgb" [20.7467213 10.8233843…
Chris Guo
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