Compositing is the combining of visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene.
Questions tagged [compositing]
7 questions
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What is the difference in overlay and framebuffer?
I have been trying to understand display and graphics. I feel that it's hard to make a logical image of the terms. I understand this:
Frame buffer is a dedicated memory that has the image/video/3dimage or video to be shown, in pixel format.
Overlay…
mrigendra
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How to get clean plate from moving footage?
I'm not sure if this question is on-topic or not, based on the tour. Feel free to point me elsewhere.
The short version of the question is: what's the typical technique for generating the clean-plate for footage in which the camera moves?
More…
mHurley
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Can the framebuffer in OpenGL jargon or its color buffer end up being the one and the same memory location as the one scanned by a display controller?
My understanding is:
the 'framebuffer' in OpenGL is a collection of buffers: many (due to swapping or stereo rendering) color buffers, (only one?) z-buffer and (only one?) stencil buffer;
each OpenGL application has a 'default framebuffer', but can…
user1624691
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Given a background image B and a composie image of A OVER B, can we somehow recover image A?
I often find myself in the situation where I have some old image where I composed a translucent overlay on top of a background, but then lost (or more likely discarded) the overlay. I still have pre-operation copies of the background, but have not…
swestrup
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Given a composited image, is it possible to find the color and opacity of an overlaid shape?
I have an image that I'm trying to recreate programatically using Pyx in Python. It seems that there's an overlaid circle covering the color wheel. I'm trying to see if there's a way to, given the starting and composited RGB values for each of the 8…
Mark LeMoine
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ThreeJS OutlinePass error on Vertex shader not compiled
Trying to replicate ThreeJS outline postprocessing example, but I'm facing an error on some uncompiled Vertex shader.
I actually just copy/pasted source code with some small adjustment (removed the on-mouse-over detection in favor of an easier…
fudo
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coverage vs transparency
2D application users seem to be using transparency as a proxy for coverage more often than not. However they are not the same, although nearly everybody makes the assumption that they are.
Given that we do more coverage based assumptions than actual…
joojaa
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