I was going through the camera matrix explained in the wikipedia article and understand how the matrix K \begin{bmatrix}f_x&s&x_0\\0&f_y&y_0\\0&0&1\end{bmatrix} is built. The projection matrix is then essentially K * [R | T]
However, I am not able to understand what the perspective projection matrix is and how is it same to the intrinsic matrix K