I am trying to implement a planet generating shader. I use simplex noise to generate a 3D noise on my sphere giving values between 0 and 1.
I have 4 textures that I want to apply based on ranges from 0 to 1 to determine when the given texture should fade in or out.
What is the common approach to blend textures in this case? Lerping only lets me work with 2 textures so i have no idea the best way to blend for more than that.